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A n i m a t i o n

Writer's picturematildavnelson

4C: Sound Design Direction - Festering sink.

Updated: May 13, 2021

General direction: The animation is a loop, so the sound composition should be able to be looped, starting and ending with the same sound. The animation is about digital media and the Mind and using the space of 'The sink' to visualise it. The whole animation will be around 2-3 minutes, so 3 min would be max.

  • The animations starts with the mind at rest: the containers are showing different swirls of movement. Several images and shapes vaguely appear and disappear at an infrequent rate.

SOUND: At the beginning of the animation there is no 'digital media' just claymation, so the sounds I think most relevant would be "watery sounds"; the tap, dishes, drains, plates in water and general water sounds, rivers, splashes and drips and all others you can think of. This should last maybe a quarter of your total composition. 30s-45s ish? These sounds would be the baseline of the whole composition, so should run through the whole piece.

  • The bowls are interconnected with 'strings' or any material in the sink that can act as one, transferring images from one bowl to the next but altering the figurative object. Data added by the drip of the tap, falls into the first bowl.

SOUND: In the animation the tap 'drips' pieces of digital media into the sink (the mind), so after around 30-45s of 'sink sounds' a 'data' sound is added. How I imagine this sound being is like a sound from social media or the news or a devise or something digital , or a very digital sounding effect. I would like one of them to maybe be verbal, like a short sentence, but I don't know.

  • The data goes through the containers of the mind being changed in various different ways in each bowl.

Sound: So this sound goes through different containers in the sink, so it would be good if the 'data' sound is repeated 3-4 times before its faded or stopped but doesn't have to be stopped, your call.

  • As more data is added and the mind processes more information the water surrounding the bowls becomes more murky, the colours of the animation change, and the figurative imagery becomes slightly darker.

SOUND: I think I am going to do 3 data drops, so there would be 3 different data sounds, maybe of different kinds? this would be all up to you.

from the first 'data sound' to the third, a crescendo is created which reaches its peak at the 3rd. there is a sense of chaos and messiness with the layered data sounds and the water sounds.

  • The tap then stops dropping data, so no new information is added to the circuit. The sink cleans itself by processing what is in the water and bowls. The animation starts again.

SOUND: The data sounds 'clear up' and the water sounds and sink sounds remain, and return to initial sound.

Storyboard:

Animation technique:

I am going to use claymation to animate a large amount of this piece. The process of animating will be part of the meaning because I'm going to animate in a 'stream of thought' way, reacting to the data the mind is interacting with. changing the shape of the plasticine with no planned storyboard, moulding the plasticine into what the shape evokes to me next, materialising the stream of thought.


After several tests, I've decided to also animate with paper collage, After Effect and projection map using Maya and After Effects.


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